3D Christmas Lights & Garland

3D Christmas Garland Close Up

Inspired by the Christmas decorations I’ve recently put up, I’ve created a few in Maya. Admittedly, this would have been much easier in Houdini, but I plan on creating an interior in Maya and didn’t want to be switching programs to decorate it.

First, I created a CV curve for the garland. I built the entire process around curves so I could write a script to generate all of this when given a curve, making decorating in the future extremely … Read the rest

3D Snowy Woodlands Cabin

3D Snowy Woodlands Cabin

It’s been a little while, but over this past weekend I had a vision and I set out to do it with my free-time. My goal is to try out a few new 3D styles, some photo-real and some not. Here is my first attempt:

3D Snowy Woodlands Cabin

Some refer to this as “low-poly,” but I don’t think it fits into that realm. I take “low-poly” as an art form to be more about achieving as much as possible with as little as … Read the rest

Houdini Waterfall

Here’s something I’ve done completely in Houdini. Render quality isn’t great, but I just wanted it to render quick so I can start working on it again.

http://youtu.be/LBXw1INxrHo

Right now, I’ve created a procedural mountain and scattered rocks across the mesh by randomly deforming the copied rocks. I’m plugging that into a simulation network where I first simulate the water, and then simulate the spray. I plan on turning the simulation network into a digital asset to use anytime, by … Read the rest

([dr]e)?construction no.5

3D Teapot reconstruction

Quick test of a tool I’ve been creating in Houdini.

Feed it particles and it will find any number of nearest particles. Using those, it will join the particles to any number of their nearest number of particles with lines.

That is pretty basic, but that means it’s extremely extendable. It can operate on any particle system. It inherits color and alpha (red particle connected to blue particle has a red to blue gradient line). If the particles are moving, … Read the rest