3D Minecraft Wallpaper Renders

So I think I’m getting close to mastering how to make these. I’ve gotten a lot less visual artifacts as well as a prettier render overall. It’s also making me realize how slow my machine is compared to newer machines. Maybe it’s time to upgrade (I’ll regret even thinking that once I finish my taxes).

Here’s two versions, because I comped the first one until I liked it and then forgotten I had rendered a z-depth pass. Once I added … Read the rest

Explosm: Cyanide and Happiness

Here’s something I whipped up in a couple of hours earlier this morning.

A 3D character from Cyanide and Happiness composited onto a photo

It features a 3D character from the web comic, Cyanide and Happiness. I’ve rigged him and posed him sitting on something in the scene. I used a panoramic latitude longitude image for the environment’s lighting and 3Delight using my custom shaders. Here’s a few example passes that I also rendered out to help in the composite:

The character from Cyanide and Happiness is one that I modeled … Read the rest

Quick Kitchen

It’s been a while since I’ve posted anything here, but I’ve been really busy. The fact that I do most of this stuff when I’m at work means that when I’m at home, I don’t want to do it that much anymore. With that said, I’ve felt the urge to start something small here. Less time spend making things means more time spent observing things, and today I wanted to create something small. I used to love making interiors, and … Read the rest

Maya to After Effects Export

There is a new script in the code section. It is another python for Maya script. This script makes it possible (and super easy) to export your Maya scene to After Effects to add in some composite elements matched to the 3D scene. It bakes out the cameras and objects of your choice, placing locator nulls for each object. Also, it will scale the entire scene up by an amount that you choose to make it much easier to edit … Read the rest

New Script: keyRandomizer

Just posted a new script in the code section. You might have to refresh the blog to get it to show up in that menu, though.

Basically, it’s a python script for Maya that will randomize keyframe values and frames for the selected objects. Very useful if you have a lot of objects doing the same animation and you want to change it up a little so it’s not so mechanical.… Read the rest

Cameron Leger 2.0

Quite the update.

For one, www.cameronleger.com is now completely different. I have updated it to allow me to much easier add new content to it later on, and it looks a bit different.

This blog is now completely different.

Check out my demo reel. You can find it on my new website or watch it at the end of this post.

There’s a new navigation feature at the top of this site. It’s all outside links to my other information, … Read the rest

C&H Short

Here’s the latest video I’ve been working on. It’s featuring the characters from the popular online comic site, Cyanide & Happiness. It’s kind of part of a series, so expect more of these animations. The only thing is, I’ll be pretty busy for a while so there might be some other stuff in between the next release. The usual, everything done in Maya, rendered with 3Delight.

httpvh://www.youtube.com/watch?v=T82-gJING-IRead the rest

Point Cloud Uber Light Shader

NOTE: This has since been moved to:
http://blog.cameronleger.com/code/ptc_uber_light_shader/

I’ve compiled the shader as a light shader now.

You can’t have multiple atmosphere shaders on top of the same object, so that was limiting. With both ways, you can render out multiple effects at one time. The difference being that with the atmosphere shader, you have one shader with many effects and a pass for each effect, and with the light shader you have lots of light shaders you can link … Read the rest