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	<title>Cameron&#039;s Blog</title>
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	<link>http://blog.cameronleger.com</link>
	<description>VFX and More</description>
	<lastBuildDate>Mon, 14 May 2012 00:28:31 +0000</lastBuildDate>
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		<title>Houdini Waterfall Pt2</title>
		<link>http://blog.cameronleger.com/2012/05/13/houdini-waterfall-pt2/</link>
		<comments>http://blog.cameronleger.com/2012/05/13/houdini-waterfall-pt2/#comments</comments>
		<pubDate>Mon, 14 May 2012 00:28:31 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1451</guid>
		<description><![CDATA[Here&#8217;s another, larger scale simulation of that waterfall system I created in my previous post.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Houdini Waterfall</title>
		<link>http://blog.cameronleger.com/2012/05/06/houdini-waterfall/</link>
		<comments>http://blog.cameronleger.com/2012/05/06/houdini-waterfall/#comments</comments>
		<pubDate>Sun, 06 May 2012 20:24:40 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1448</guid>
		<description><![CDATA[Here&#8217;s something I&#8217;ve done completely in Houdini. Render quality isn&#8217;t great, but I just wanted it to render quick so I can start working on it again. http://youtu.be/LBXw1INxrHo Right now, I&#8217;ve created a procedural mountain and scattered rocks across the mesh by randomly deforming the copied rocks. I&#8217;m plugging that into a simulation network where <a href='http://blog.cameronleger.com/2012/05/06/houdini-waterfall/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Minecraft Render Cave</title>
		<link>http://blog.cameronleger.com/2012/04/30/3d-minecraft-render-cave/</link>
		<comments>http://blog.cameronleger.com/2012/04/30/3d-minecraft-render-cave/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 23:17:42 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1442</guid>
		<description><![CDATA[It&#8217;s been a little while, so here&#8217;s another one. I would be doing these a lot quicker if I wasn&#8217;t always waiting on renders. A few more weeks and I think I&#8217;m just going to build a new computer. And again, I like both of these, so I&#8217;ll post both.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>([dr]e)?construction no.5</title>
		<link>http://blog.cameronleger.com/2012/04/18/dreconstruction-no-5/</link>
		<comments>http://blog.cameronleger.com/2012/04/18/dreconstruction-no-5/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 00:10:12 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1434</guid>
		<description><![CDATA[Quick test of a tool I&#8217;ve been creating in Houdini. Feed it particles and it will find any number of nearest particles. Using those, it will join the particles to any number of their nearest number of particles with lines. That is pretty basic, but that means it&#8217;s extremely extendable. It can operate on any <a href='http://blog.cameronleger.com/2012/04/18/dreconstruction-no-5/'>[...]</a>]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Light Streaks 3</title>
		<link>http://blog.cameronleger.com/2012/03/27/light-streaks-3/</link>
		<comments>http://blog.cameronleger.com/2012/03/27/light-streaks-3/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 02:18:05 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1430</guid>
		<description><![CDATA[And the last one for tonight:]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Light Streaks 2</title>
		<link>http://blog.cameronleger.com/2012/03/27/light-streaks-2/</link>
		<comments>http://blog.cameronleger.com/2012/03/27/light-streaks-2/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 01:47:09 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1426</guid>
		<description><![CDATA[Like I said, here&#8217;s another:]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Light Streaks</title>
		<link>http://blog.cameronleger.com/2012/03/27/light-streaks/</link>
		<comments>http://blog.cameronleger.com/2012/03/27/light-streaks/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 00:19:27 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1417</guid>
		<description><![CDATA[I&#8217;ve been playing around in Houdini lately, working up the knowledge to build this idea I have. Came up with this last night. It&#8217;s very easy to create different variations of this same idea, so I might post a few more soon.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Minecraft Wallpaper Renders</title>
		<link>http://blog.cameronleger.com/2012/03/05/3d-minecraft-wallpaper-renders/</link>
		<comments>http://blog.cameronleger.com/2012/03/05/3d-minecraft-wallpaper-renders/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 00:54:15 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1410</guid>
		<description><![CDATA[So I think I&#8217;m getting close to mastering how to make these. I&#8217;ve gotten a lot less visual artifacts as well as a prettier render overall. It&#8217;s also making me realize how slow my machine is compared to newer machines. Maybe it&#8217;s time to upgrade (I&#8217;ll regret even thinking that once I finish my taxes). <a href='http://blog.cameronleger.com/2012/03/05/3d-minecraft-wallpaper-renders/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Minecraft Lava Creeper Render</title>
		<link>http://blog.cameronleger.com/2012/02/28/3d-minecraft-lava-creeper-render/</link>
		<comments>http://blog.cameronleger.com/2012/02/28/3d-minecraft-lava-creeper-render/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 12:54:00 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1407</guid>
		<description><![CDATA[Another Minecraft related work. 3D Minecraft, 3d creepers, etc. Like I said, I&#8217;ll probably keep making some more of these. PS: 3D Minecraft rendering, minecraft in 3D, 3D creeper render]]></description>
		<wfw:commentRss>http://blog.cameronleger.com/2012/02/28/3d-minecraft-lava-creeper-render/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Minecraft Cave Render</title>
		<link>http://blog.cameronleger.com/2012/02/25/3d-minecraft-cave-render/</link>
		<comments>http://blog.cameronleger.com/2012/02/25/3d-minecraft-cave-render/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 01:50:52 +0000</pubDate>
		<dc:creator>Cameron</dc:creator>
				<category><![CDATA[VFX Related]]></category>

		<guid isPermaLink="false">http://blog.cameronleger.com/?p=1403</guid>
		<description><![CDATA[Here&#8217;s something I recently made. I was spending too much time tweaking everything so I&#8217;m just gonna post it to say I&#8217;m not working on it anymore. I&#8217;ll probably make some more of these.]]></description>
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