Large Wide Minecraft World Render

I really don’t have a good naming convention for the following renders, so forgive the titles. I’ve put a lot of work into making the materials I’m using for these – only one of which required a modification to my shader (bug fix!). After ironing out all but the smallest of details, my latest tweaks require the most time so far – and it’s mainly render time given the need for high-quality renders to spot any issues. However, this wider … Read the rest