After wrapping up a large portion of the code of my ubershader, I wanted to try it out in a production-friendlier environment to look for possible improvements. I did find a few bugs and quirks, but all is better now! I think you’ll be able to see that the quality of this image is quite better than my previous renders of Minecraft scenery.
A few features of the shader that I’ll be going over soon are in that image:
- The