First Glimpse

I’ve been writing this shader for a few weeks now, but I hadn’t thought to blog about it (or anything, for that matter) until now. That’s probably a good thing; I’m learning a lot as I go along, so there’s a good chance I would’ve explained something incorrectly. I’ve decided to post updates on this more often, so you can expect much more info later. There’s a lot that I’ve already accomplished, so there’s a backlog of things to write … Read the rest