Houdini Waterfall

Here’s something I’ve done completely in Houdini. Render quality isn’t great, but I just wanted it to render quick so I can start working on it again.

http://youtu.be/LBXw1INxrHo

Right now, I’ve created a procedural mountain and scattered rocks across the mesh by randomly deforming the copied rocks. I’m plugging that into a simulation network where I first simulate the water, and then simulate the spray. I plan on turning the simulation network into a digital asset to use anytime, by … Read the rest