Here’s another, larger scale simulation of that waterfall system I created in my previous post. http://www.youtube.com/watch?v=2SqwK_Dj9og… Read the rest
Houdini Waterfall
Here’s something I’ve done completely in Houdini. Render quality isn’t great, but I just wanted it to render quick so I can start working on it again.
Right now, I’ve created a procedural mountain and scattered rocks across the mesh by randomly deforming the copied rocks. I’m plugging that into a simulation network where I first simulate the water, and then simulate the spray. I plan on turning the simulation network into a digital asset to use anytime, by … Read the rest